Let off though and you'll instantly be able to cut corners, never having to have touched the brakes. It's almost as if having the gas pumped means that the dirt turns to ice. Take turns with the accelerator held down on an ATV and you'll slide off the track. Missing is the feeling that you actually launch off a jump - instead, it simply feels like you float off it. Preload your jump to go higher, and it feels even worse. When you take to the air off a jump, it just feels as though your rider and vehicle are defying gravity and floating above the Earth for a bit. In its place lies floaty jumps, unresponsive turns and just sloppy control all around. Gone are the tight, responsive and, most importantly, predictable controls of the series. However, Incinerator Games' PlayStation 2 effort of the release falls short of the other releases in numerous categories, particularly in Rainbow's biggest strength, the controls. The studio managed to churn out a decent take on the PS3 and 360 while Tantalus managed a decent port to the PSP. ATV Untamed on the PlayStation 3, Xbox 360, PSP and PlayStation 2. This December saw the release of its seventh title, MX vs. Since then the developer has gone through a couple publishers before winding up at THQ and turning out 2004's MX Unleashed and 2005's MX vs. Rainbow Studios is no stranger to offroad racing titles, with its "franchise" dating back to the original Motocross Madness on the PC in 1998.
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